ADAPTABLE ALTERNATE REALITY GAMES PLATFORM

Authors

  • Liviu-Adrian Cotfas ELLIADD Laboratoire, Objets et Usages Numériques Team, Université de Franche-Comté
  • Ioan Roxin ELLIADD Laboratoire, Objets et Usages Numériques Team, Université de Franche-Comté

Keywords:

alternate reality game, cloud computing, learning, mobile applications, transmedia

Abstract

In this paper, we present an alternate reality games platform that facilitates the creation of ARG projects with different themes and sizes. The platform is well integrated with the most important social media networks, thus facilitating both the involvement of the public and the creation of a more engaging interaction for the participants. A cloud-based architecture was used in order to allow the platform to easily accommodate projects of various sizes and to provide a good level of scalability. The platform is fully localizable in any language and multiple languages can be used at once to create projects that target users from different countries. An initial project that uses gamification to create an immersive learning environment has been created around the developed platform. The project combines professional and public feedback in order to provide an enhanced learning experience.

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Published

2013-12-30

How to Cite

Cotfas, L.-A., & Roxin, I. (2013). ADAPTABLE ALTERNATE REALITY GAMES PLATFORM. Journal of Mobile, Embedded and Distributed Systems, 5(4), 130-135. Retrieved from http://jmeds.eu/index.php/jmeds/article/view/Adaptable_Alternate_Reality_Games_Platform